Approachable UX for Pro Video Editing Software
You can view the redacted findings report: View redacted findings report (PDF).
Overview
An industry-leading desktop video editing application is widely used by professional editors, but its power comes at the cost of a steep learning curve. The product team wanted to explore how to make it more approachable for creators who don’t specialize in video, without degrading the experience for core professional users.
I led a multi-cohort UX research study to identify friction points, opportunities for delight, and usability baselines for upcoming redesigns.
My Role
- Lead UX Researcher: Designed study, led sessions, synthesized findings, presented actionable recommendations.
- Collaborated with product managers, designers, and engineering leads.
- Created a scoring framework for both task completion and qualitative sentiment to benchmark future improvements.
Participants
- Total: 12 participants across 3 cohorts (4 per group)
- Video CPros: Experienced professional editors
- Non-video CPros: Creative pros with little-to-no video experience
- Social Video Creators (SVCs): Creators producing short-form video for social platforms
- Recruited through social media and user lists
Study Design
- Persona Validation: Understanding each participant’s role, editing experience, and tools used
- Task Scenarios: Realistic editing tasks — importing, organizing, editing, adding effects, and exporting
- Reflection: Open discussion on challenges, surprises, and impressions
Metrics
- Task Completion: Could the user complete the task without prompts? (0–2 scale)
- Qualitative Sentiment: Did the experience feel positive, neutral, or negative? (0–2 scale)
- Dual scoring: Ensured inter-rater reliability (90% agreement)
Key Insights
Novices could succeed — but only with a safety net
- Non-video CPros finished most tasks with prompts, but admitted they’d abandon the tool in real life after a few minutes of frustration (often returning to simpler tools like iMovie).
Pros are efficient, but not delighted
- Video CPros completed nearly every task without assistance but rarely expressed positive sentiment, scoring around “neutral” for most interactions.
Common Friction Points Across All Cohorts
- Source Monitor confusion: Novices misinterpreted its purpose; pros found it redundant in certain workflows
- Accidental overwrites: Dragging new clips or titles often replaced existing content unexpectedly
- Hidden or mislabeled panels: “Text” panel opened captions; graphics editing buried under “Browse” instead of “Edit”
- Volume control discoverability: Required tagging before controls appeared; terminology (“Audio Gain”) didn’t match user mental models
- Missed export optimizations: Social sharing presets were rarely noticed
Missed Opportunities for Delight
- Freeform view: Sparked initial excitement but fell short due to quirks and inconsistencies
- MOGRT customization: Huge time-saver for SVCs, but many didn’t know saved versions were possible until training events
- Creative looks/LUTs workflow: Suffered from poor preview design and import friction
Recommendations
- Streamlined onboarding: default bins for footage, audio, graphics in the import workflow
- Optional magnetic timeline to prevent accidental overwrites
- Clearer visual affordances for zoom controls
- Panel renaming: e.g., “Captions” instead of “Text”; separate “Browse” and “Edit” for graphics
- Always-visible volume control without tagging requirement
- Color workspace redesign with improved preview experience
- Better discoverability for MOGRT saving and social presets
Impact
- Provided a baseline usability benchmark for future design iterations
- Findings directly informed the tool’s import/export redesigns and UI panel reorganization
- Helped the team prioritize discoverability and prevent unintentional destructive actions without adding complexity for professionals